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David Thornfield


OBJECTIVE

Create high quality animation by supporting the development, techniques and artistic evolution within the studio.

EXPERIENCE


Mo-Cap\Key Frame Animator                                      April 2012 - Present
Reloaded Games, Irvine, California                              February 2011 – October 2011

Responsible for animating high quality creature animations using Motion Builder and 3D Studio Max for in-game animation. Edited motion capture data for bipedal creatures and used key frame animation for all other creature types.  Responsible for modeling fixes and skinning clothing and armors for characters.
  • Hailan Rising (VG)

Mo-Cap Animator                                                                November 2011- April 2012                                                     
House of Moves, Los Angeles, California                       January 2011- February 2011
                                                                                                December 2009- September 2010

Creating high quality animations using Motion Builder to edit motion capture data for both in-game and cinematic animation.
  • Unannounced Game Title (VG)
  • Unannounced Game Title (VG)
  • Unannounced Game Title (VG)
  • WWE '12 (VG)
  • Gears of War 3 (VG)
  • WWE Smack Down vs. Raw 2011 (VG)
  • Call of Duty: Black Ops (VG)
  • Pirates of the Caribbean: Armada of the Damned (VG)

Mo-Cap Cleanup Artist                                                December 2010 
Obsidian Entertainment, Inc, Irvine, California

Responsible for cleaning up mo-cap data and assembling characters using EvaRT software for ingame animation. 
  • Unannounced Game Title (VG)

L
ead Character Animator                                             February 2010 – April 2010
Steel Penny Games, Austin, Texas

Responsible for assembling and directing a team of animators in animating in-game characters actions using Biped in 3D Studio Max. Worked closely with team in creating visually and compelling animations. Produced desired effects by determining best-suited style and technique. Fashioned consistent professional animations in timely manner and under tight deadlines when necessary. Liaison with client to aid in client character animation.
  • Untitled Basketball Game (VG)

Character Animator
                                                     August 2009 – November 2009
Sony Computer Entertainment America, San Diego, California

Animated multiple types of shots from simple to moderately difficult. Worked independently and as part of a team to determine design solutions. Conveyed emotion of digital characters through a combination of body language, facial expressions and dialogue.
  • Socom: Fire Team Bravo (VG)
  • Mod Nation Racers (VG)

Lead Character Animator
                                             April 2008 – August 2009
Crazy Pixel Productions, Irvine, California

Lead a team of animators in a collaborative process to animate Ghostbusters: The Video Game in a 30 minute cinematic. Responsible for communicating with partner, Red Fly Studios, to manage work-flow and meet milestones. Responsible for creating a pipeline from concept, modeling/rigging characters, character animation, and approving shots. Strived for excellence in all areas of production and actively in charge of motion capture cleanup. I also helped director with animation tests for potential projects.
  • Ghostbusters: The Video Game (VG)
  • Pirates of the Caribbean: Armada of the Damned (VG)
  • Splosion Man (VG)
  • Dealer's Angels BlackJack (VG)
  • Tron:Evolution (VG)

Mo-Cap Facial Animator                                              
November 2008
House of Moves, Los Angeles, California

Created high quality facial animation using Face Robot for cinematic.
  • Saboteur (VG)

CG Character Animator, Intern
                                  October 2007 – December 2007
Arcoynx Animation Studios, Santa Monica, California

Created high quality character animation using Maya.
  • Empire Hotel (CG Animated T.V. Series)

Layout Artist and Character Animator, Intern
          September 2007
Red Eye Film Works Animation, Los Angeles, California

Created layout and high quality animation using Maya.
  • Tak and the Power of JuJu (CG Animated T.V. Series)

Director/Character Animator
                                      January 2007-Present

Co-Directing team of 16 artist for short film Gopher the Gold (Animators, Modelers, Textured Artist, Lighter, TD Music Composer, and Sound Designer).
  • Gopher the Gold (Animated Short Film)

EDUCATION

Bachelor of Fine Arts
Laguna College of Art and Design (2002-2008)
Laguna Beach, California

iAnimate.net (2012-Present)

Animation Personal Trainer (2009)
By Keith Lango

Gnomon-School of Visual Effects (2001-2002)
Hollywood, California

Academy of Art College (1999-2001)
San Francisco, California




Skills
Animation
Rigging
Skinning
Modeling
Leadership
Project Management
2D Animation- Training

Software
Maya
Motion Builder
3D Studio Max
Softimage XSI
Photoshop
Premiere Pro

Platforms
P.C.
Play Station 3
Wii
Xbox 360

Level Editors
Unreal 3 Engine
Infernal Engine







Contributors